Dear developer, this is my suggestion for the game economy system, or the idea:
First of all, in order to benefit the development team, the game can adopt a one-time buyout fee model or a monthly fee. Similar members (current members have little experience except for adding a little experience), the price of shopping malls should be more reasonable, for example. In the 32K gold round, according to the current exchange rate of RMB to US dollars, a 32K is close to 2400RMB, and the current national wage level in China is 6000RMB. This is just a wheel of money. I don’t know how the sales of game props are now. I don’t think there is a lot of player props in China. Maybe you want high-end equipment to lengthen the game process or retain the player, and avoid the top equipment and the player has nothing to do. I don't think there is any need to worry about this. A true person who loves fishing will not give up because the equipment is too good.
Retaining the player I think I have to do two things, the playability of the game and what the player can get in the game. Playability As a fishing game, it is necessary to fully rationalize the probability, and the reasonable probability must consider the player. In the game time, most of the players in China are office workers. The game time is about 4 hours per day, maybe less. I think I should use the star fish as a stimulation point instead of getting fish as a stimulation point.
The first thing that players can get in the game is the sense of accomplishment, the sense of accomplishment of the star fish, the sense of accomplishment of the victory of the game, the sense of accomplishment of the link in real fishing, and so on. But this will decrease as the game time grows.
The benefits are long-lasting. If you can get some benefits from the game, I think this is the best way to retain the player. This involves the trading system. In order to develop the team benefits, you can charge the trading system. A good game that exits the stage, a good trading system or an economic system is the key to lasting games.