Q. Do we have a filter planned for fast choice of baits? Scrolling through the list of 300 baits is hard. Filters: weight, type, dept
A.Filters for fast choice of baits are coming out in the near patches.
Q.Will we have an ability to send bait not 1 at a time but a bunch.
A.Functions of transferring items with messages will be not be adjusted. In the future player will have ability to transfer and sell big number of packs of items with the help of trading and trading store.
Q.why fish can leave beyond buoys, but player can’t. I think it is not fair! Especially when fishing with ultralight, when big fish is biting. Can we fix this problem?
A.In the near future we will fix a problem with fish beyond buoys. Fish will keep going beyond buoys but till certain limit, so player can stop fish with the help of slack of line on the spool.
Q.How the bite rate works on any water body, one person with the same gear when fishing in the same spot with the same bait and hook, have different bite rate from another person.
A.Fish is spread out throughout water bodies pretty evenly, except for some places that should not have as much fish in the first place.
You need to keep in mind fish spreading with all species in mind.
One place might seem empty, because target fish by player might be not present in this spot.
Also keep in mind game environment is changing from time to time and some spots might go quite.
Q.Will we have a trade store, if not why?
A.Trading store is in works. We hope to have it in June. But like always, we might have bugs and month or two might be added to this date.
Q.Will we have some kind of encyclopedia or a notepad where we can write down recipes or just general notes?
A.We have a journal in plans, in which you can add notes about the caught fish and other events.
Q.Will we get new maps with new fish types?
A.We currently have new water bodies in works with new fish types.
Q.Is the length of leash tied to any type of fishing, what does it influence?
A.Length of leash currently only influences physics of gear. In the near patch leader will be reworked.
As an example, carp gear leader will influence the quality of hooking and quality of gear, in other words will influence a chance of careful fish to hook.
In spinners it will influence the chance of biting of.
As an example pike might bite off above leader.
Q.One person had a question about statistics, so players can look up what weather conditions, time and other things had the most results.( so that was answer to that about API)
A.Public API for collecting of statistics is not in works at the moment, but there are discussions about it. We just don’t have hands to get to it.
Q.Dear devs, I have more of a suggestion than a question, can we add fish finders to the game?
A.Fish finder is planned for the near future update with boats.
Q.Many players have a question that drives them crazy about lowering bite rate in the game and tournaments, is it just self conviction of some players who are saying this or devs can actually do that?
A.There is no special lowering of bite chance. And there is no difference between player accounts.
The thing is in completely different thing.
First of all rumors about turning of biting if they were true we would have to admit that devs of RF4 is a collection of angry psychos from a mad house.
I can’t explain in any other way this. Everything should make some sense. What is the reason for turning off bite rate?
We would need to have a special team, pay them money, for rather strange job of turning off bite rate.
If it bites for one person, but person next to him it doesn’t bite, there is a simple explanation. Nobody is paying attention to the fact that gear seems identical only from first look. But hook might differ by “1” size. Or the line tiny bit narrower. And that is all.
Most often it is even simpler. Someone caught a trophy, and guy next to him didn’t catch one. Person gets emotional and starts writing everywhere that we turned off bite rate, and devs are terrible people.
If he will write to admins, the guys will show him the logs, that they both caught about same number of fish in 3 hours but one caught a trophy.
Trophy is a trophy for a reason, you need some luck. Most often the player will say he is sorry, but his emotions already spread throughout public forums. That is the way rumors appear.
But the main thing in all this are misunderstandings, people got used to arcade fishing game. There are many of them and people used to them.
In arcade game if you found a spot and got the bait right, it is forever. No nuances.
We have a simulator of fishing, there are no other games like this.
So person by inertia thinks and expects usual things from RF4. But everything is different here. And it happens so that emotions over take reasoning.
We understand that arcade players will leave the game, but we have a lot of those that like it the way it is, no same process every time.
Based not only on skill and knowledge but also random number generator.
We are making some adjustments in the direction of not-arcade, and at the same time not to make life of player overly complicated. As an example, we decreased the frequency of fish migration, so it stays longer in one spot. But we will never make it an arcade, no matter how angry some get, and scare us with Collapse.
Term, near future, need to be understood as this year, but not tomorrow.
Please post your questions, We will try to get to them and get you answers.