Bear Lake after "Rework", "How to Carp" with certain Game Mechanics which are highly questionable:
This will be a long post going deeper into:
"The bottom of Bear Lake has been adjusted. Carp species may have changed their locations."
General Fish/Game behavior/migration/coding, with Bear and Carps as example.
Happy hour implementation/mechanic.
I combine those points in here because they kinda go hand in hand with eachother and I do not post often stuff. But when I do it I try to cover them up as good as possible with some datas and numbers, because upcomming stuff is still speculative due us not knowing how it exactly is, but some of that stuff you can actually almost see as undeniable fact after you have read it.
People who know me do know that for me it is fun to min max everything and that I try to understand every single mechanic and their interactions, this is how I like to play Games and what does provide fun to me. RF4 has a really nice base doing so and with that automaticall comes along a long daily straight playtime, because trying to figure out small changes and their effects does often need many hours or even days for a decent sample size. That said, doing so you will also realize stuff/patterns what people with less daily playtime might simply put into the section luck/RNG, but actually is simply coded and there is especially one thing which should not be in this game, because it only has negative impacts for us players, but more about that later.
So Ladoga lake and the big patch have been online now for 1 week, included were changes at bear lake, the bottom has been reworked. avoiding big carps getting stucked and the map should be now more precisely. The map is actually now very good compared to before and I also only had it 2 times happening that a "bear pig" got stuck (only shortly) during reeling it in.
The other point was that carps could have been migrated due the rework. This actually did only happen for 45:60 which has been the "go-to spot" since release.
Since the rework of the map did happen this place is by far not that efficient anymore.
Two other spots are currently in the "spotlight" and both are producing for over 2 weeks now, those are 56:35 and 55:63.
The activity and also the amount of Trophies from both is really nice, but once again there are 2 sides of the medal.
Some people do catch like gods, others decently and some do get 2-4 fishes an hour and as usual, spot, gear, bait, setup is almost the same, so what does make the difference? What are possible influence factors?
First of some Basics:
The Gear itself does have the least impact.
The gear (and how you use it) is the factor how long you take to catch the fish.
Yes, hooksize, line material, line thickness can/does make a difference in bite rate.
Yes, weaker gear might have a better bite rate.
Yes fishes might bite better / prefer setups with heavy used breakes.
Yes Night Time/Day Time, Temperature and Weather does influence bite behavior.
I could go deeper into all of those things, but it was discussed 100 of Times, everyone has build his oppinion by now, or will build it over more playtime.
In the end there are some points which are almost the same for everyone, but for the most stuff you will most likely experience something different / slightly different than others.
Some of that stuff has been confirmed, some is highly speculative, but there is actually stuff which can/does make big differences, so let's get into that.
The first thing is the fishing Method:
There is a huge difference inbetween the certain fishing methods you can choose from.
1st Float with Waggler:
Ok bite rate, compareable with Loop for bottom fishing, nice way to unlock sandwich bait at 85%.
2nd Float, Waggler + Sandwich:
has a by far superior bite rate, there is nothing even remotely close to it, sometimes you will catch carps quicker than other people breams...
Now people will say, yes but you also can miss fishes with float fishing. That's why float fishing has the best base XP followed by spinning and then bottom.
Also, if you have fished with the wagglers for a decent amount of time you get at least 90% of all bites.
So Waggler + Sandwich = Best bite rate and best xp/h
3rd Bottom, Method:
Is actually a really slow way of fishing, but does provide one of the best trophy - Normal Fish Ratios.
So if you wanna hunt trophies that is a nice way to do so. (I still prefer mass fishing and just get my lucky Trophy during doing so)
4th Bottom, Loop:
My long Time favorite, although not really made for silent lakes it did provide for me at Bear (and also Oldburg) the by far best bite rate with bottom fishing Methods.
The Trophy Ratio is not that good, but the amount of fishes does easily make up for it if you goal is to get quick Silver and XP.
Those Methods mentioned above are kinda the go to things, but obviously the others are working too and maybe you will have with something else the same fishing results.
The second thing is:
That Skillpercentage does actually influence your Fish roll.
So the weight of every Fish you catch does get rolled by itself, but there are some Factors influencing it.
One of them which is not well knows is your actual skill percentage. Someone with 100% bottom fishing skill has a higher chance for bigger Fishes than someone with 80% or 40% or whatever, so it is actually more value into those % than just unlocking certain things.
The third Thing is the Bait:
First of, it is annoying when people ask at a dialy base "what bait are you using???" Look at the weekly leaderboard and you will always see "prefered" baits/lures for the fish you wanna target, there are multiple regions you can look through , so there is always a big enough sample size available to not bother other players, be a bit more independently, TY.
Back to topic, Carps are in RL like pigs, they eat almost everything, but this here is still a game/sim, so there have to be differences with the baites.
First I like to difference the baites into Quality and Quantity and there are certain circumstances when to use what.
Quality are mainly Boilies with the size 20 or bigger, you can kinda also see Cabbage leaf & Algae as a quality bait for carps.
Quantity are Boilies size 18 and lower, Potato, Honey Dough, Nightcrawler, presscake and so on.
The difference is that Boilies size 20+ do almost completly "ignore" low value carps (Grass, Black & Common < 3 kg, Mirror < 4 kg, Leather < 5 kg), so you will have most likely a little bit slower bite rate, but you almost only get good value fishes.
Those Images are about the Quality/Quantity Fish ratio with the different Baites. Ignore Fishspecies and total value.
When do/should I use Potatos and small Boilies?
Generally you swap to smaller Boilies / Potatos when your bite rate is not good enough with bigger Boilies.
What a surprise, who would have thought? Right?
But what does actually influence the bite rate nowdays so heavily?
This will bring us to the last points: Happy Hour, Game Mechanics & Coding related to Bite Rate.
I say it right away, there are Timers/Counters coded into the Game and that is the one single thing which is really annoying me nowdays at RF4, because those do in several ways heavily impact a players feeling towards the Game in a negative direction.
Let's post right away several examples:
You might ask yourself now "what should those images tell/show me?"
The first image is a example how good it can work.
Image 2-5 are consecutive fishing sessions.
Image 6 does include Image 5 + the rest of the happy hour from today with explanations.
Ok, let's explain it:
56:35 is as above mentioned currently one of the best carp spots.
I experienced there a generally increased bite frequency inbetween 20:00 till 2:00.
The other thing I experienced is that since the Happy Hour has been implemented, the first hour of fishing, does always produce way better than any of the following ones.
This statement does only refer to hotspots in combination with bottom or float fishing, not to spinning.
For instance back at Oldburg, with a working carp hotspot at the happy hour I got with bottom fishing easy 20-40 Carps. Following hours same spot, no change whatsoever, neither gear noa weather, it went down to 3-6 Fishes per hour. (This does make sense from a companies perspective, they make the XP/Silver gap even bigger and also do give people a good feeling and the averrage player does not play 5h+ a day)
Then there was another thing happening, I had a few days were I could due RL only play on and off for a longer period of Time.
Every Time I was longer off than 1 hour, it felt like a new happy hour again, so good was the bite frequency.
So in the end what you saw is me combining the superior sandwich fishing method, with the good bite rate from 20:00-2:00 with the on and off playstyle to reset the fish/spot activity at 56:35.
Ps: with bottom fishing the Timeframe of that method working is due the lower biterate a bit longer.
Now is the golden Question, what is wrong with that, because I did make really really good XP and Silver per Minute.
The most important thing Russian FISHING 4 is not Hearthstone. I think noone did start that game with the thoughts "nice I play a Fishing Sim, that way I can do multiple other things during playing it"
Give us something to do, let us fish! And if you are afraid that we progress to quickly, then stop having such high peaqs and such low lows.
I know that´s the extreme example, but you can do the same stuff with other fish species too. It is no fluke it is something YOU guys have somehow for some reason coded and it is not satisfying.
I am in a community with 70-100 people ingame, how do you think they feel when I catch 20 carps in 15 minutes and they catch one?
When I catch more Carps than they catch Breams?
They are getting annoyed by it, they think they are doing something wrong, they think that they might not be good at the game, they think that I cheat or whatever.
But you create 0 positive effects with stuff like that and even if you explain it, it is hard to recreate and also much to type (that´s why I am here).
On the other side there are people like me, who are willing to invest 5h+ a day, trying things, combining things and you force us either to run around like chickens from place to place just to keep up half a decent bite rate. Or make us relog and play the game for 20-30 min in a 2h Timeframe, just because it is more efficient. I mean why should I not use 1h30min for real life or other stuff when it is possible? Sure I wanna play my 10h a day like earlier, but there is currently no need and especially no reason to do so.
There is no reason to make a fishing method 5 times as good as another one.
There is no reason to hand out 20 carps in 15 minutes.
There is no reason to hand out only 3 total fishes in 1 RL hour.
PLEASE DEVS let us fish "normal again, like it has been before, a normal bite rate, fluctuating by daytime, weather and choosen bait and that´s it.
Ps: Do you guys actually know what your players are doing instead of switching spots and areas the whole Time?
They throw 3 bottom rods, alt tab and watch twitch, youtube, or doing whatever and they tab back in when they hear the break going off...
Is that how you want that we play your game?
Pps: Please don´t come again with "this is a simulation" "we are working towards the whole picture we have in our head", because in it´s current state I would call it almost broken, if you compare it with how it already was.
Towards all who went through that wall of text, thanks for taking the Time and respect for doing so..
I hope there were also a few things to learn from it and if I could give you one tipp it would be, don't compare yourself with others, you will have way way more fun, by doing your own thing and try stuff out.
Edit: this picture below is somehow not removable, just ignore it.