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Showing content with the highest reputation since 08/13/2019 in all areas

  1. 5 points
    My first blue ever... Even with this setup gave me a good fight, lovely one
  2. 4 points
    Question: Does the wear of the bait affect the quality of the bite? Answer: Yes it does, but the threshold from which this effect becomes noticeable is very close to the lower boundary of the state of the bait. That is, you can safely use it almost "to the end." Question: Will there be a sea pond? Answer: Yes, the sea reservoir is laid down in the development plan. Question: Will there be winter fishing? Answer: At the moment, it is not planned. Question: Are you planning to introduce new mini-quests into the game? Answer: Yes, in the future all kinds of tasks are planned for the player. Question: Is it planned to hand over silver, gold, and premium, in addition to medals, for closing trophy specimens in a particular pond? Answer: The reward for the current quests will not be reviewed, this is unfair to those who have already closed these quests. Question: When introducing new regular, forum, individual, team tournaments into the game, will there be, in addition to the winner, the top three winners with the corresponding medals and prize pool? Answer: In some cases, the prize pool will be distributed more than between the first three winners, it depends on the tournament settings. Question: Is it planned to add a team lobby, where there will be such functions as - invite to a team, remove from a team, team chat, team awards section, team warehouse, change the team logo? Answer: Teams are currently at the project stage. It’s too early to talk about any specific functions, but the player’s arsenal will have everything necessary for a full-fledged team game. We understand the importance of this aspect of the game. Question: Is the visibility of the players planned? Answer: Yes, the issue of displaying the players of other players is now being discussed by the developers. Now we are looking for the most suitable technical solution to realize this opportunity. Question: There is an opinion among the players that there are 50 servers and each server has a different bite. Is this true? Answer: The server system runs on the same settings. There is no difference for a player to which server he is currently connected. This is done solely for load balancing between servers. In other words, the "game world" is formed by one server, and it is the same for everyone. Question: Will new ultralight bullet weights be added? Answer: Perhaps
  3. 3 points
  4. 3 points
    I realize that. The whole issue here is that the RF4 team will not publicly take any of this responsibility upon themselves. I have only seen mods making support posts for players to check their routers, or players to send in information from their network. Now it is being blamed on nodes around the world. I have not changed my hardware, software, ISP, or anything since I first installed this game over a year and a half ago. I am sure something was modified or changed on your end to cause these issues. Perhaps you changed your server provider or something of that nature. I understand this game is in beta, but we are not talking about a groundbait bug or something that people can work around. We are talking about the game virtually being unplayable for many people due to this disconnect issue. I disconnect more times in one day than I did in the previous 1.5 years combined. If you look at the steam stats page for you game, you can see you have lost about 40-50% of you playerbase since February due to various reasons, mostly lack of new content. I understand that there is a separate standalone launcher as well, but people are people and the numbers have to be about the same for that as well. Now we have a disconnect issue that has persisted for around 4 weeks now with no solution. Each time there is a patch to try and address it, it has just made it worse for a lot of people. In the 20 years I have been online gaming, I have never seen an issue of this nature persist for more than a few days before it was fixed by the development team. The community just wants to see the game succeed and that is a big reason why it has become such a point of frustration for many people. We want to play this game, we want to support its development, we want to work beside the dev team to see this game grow. When you look at it from our point of view, it always feels as if changes and direction of this game only are to benefit the company and we as players are very rarely ever shown much compassion. One perfect example was when the dead livebait bug was fixed but the groundbait bug was not. The one that effected the dev team profits was addressed, while the one that effects players still lingers for over 2 years. You put up posters and advertisement for new content in game, eg reels, boat motors etc, and then 6+ months goes by without even an word from RF4 on it. When your new team came on and took over, you had made a post about how things were going to different and better. Right out of the gate there was nerfs to bleak. Still no new content. No bug fixes. Now a game breaking issue in the disconnects that have persisted for around a month and the only feedback we get it is not RF4's fault but "nodes" around the world. I don't know what it will take to remedy this disconnect issue, as I am not technically trained to do so. I do however know as a consumer like myself, and others, we deserve better than waiting so long for such a serious issue to be resolved. Many people, including me, have thousands of hours and hundreds/thousands of dollars invested into the game and deserve a better product/service than what has been provided to us during this 2019 year. I am not trying to start an fight or anything here. As you can see, I have only posted on the forums 3 times in the 1.5+ years I have played this game. I have been very understanding with the dev team and kept to myself in regards to all the issues that have caused me grief over the time I played. I have got to a point now where the disconnects are so blatantly ruining my experience with the game that I felt something needed to be said. I hope you recognize how detrimental the current state of the game is to the future of RF4, eg disconnects, bugs, massive spans of time with no content, and put all your efforts into finding solutions in a timely fashion. Priority obviously falls on a solution for the disconnects currently. I want to continue to play this game, see it succeed and do great things, and I know other people I play with do as well. What I feel the playerbase needs from the dev team at this moment is more honest communication, a roadmap on the future of this game with dates, and much quicker response times to the bugs and glitches. This is what we need from you to regain our trust and hopefully see some of our fallen comrades return to a game they once loved. I will not make any further posts in regards to how I feel about the current state of the game as I feel this sums it up fairly well. I hope you take what I said to heart as I do love this game and know the people I play with do as well. Even through these issues I have listed today, we still stand by your side and log on to play everyday. It says a lot about the support we have shown RF4 over the years and all we ask if to be reciprocated back some of that effort and dedication we have put forth on our end. Mic off.
  5. 2 points
    122:27, clip 21m, around 2h 45min 893 + 50 caffe order = 943 silver Really good spot for making silver at the moment
  6. 2 points
    I purchased Premium for a month.. a month ago, used a few weeks of it then died of boredom. Considering how long the sim has been released it just seems things have gone from bad to worse. Okay, to probably answer your picture with a reason is simply that the weather was bad, your hooks were the wrong colour made from the wrong material, your line was one shade of green or blue or whatever, the wrong colour. Continuing on, the sun was half a degree too hot, the wind was blowing from the south to a north-easterly direction which blew the fish to winding rivulet and, the clouds were the wrong shade of grey while the birds were whistling a tune in the wrong key. Your rod was 0.1lbs less sensitive than it should be, your reel made the wrong clicking sound when retrieving, your bait was the wrong flavour AND it was to big for the hook which was attached to the wrong leader type. You fished in the wrong location while the reeds were moving violently enough that it made the fish migrate to Jupiter. Killer frogs moved into the swim which were preyed upon by bigger pike who got destroyed by an army of perch which still reside in the swim, in fact this applies to every single swim in existence, those perch are bad, bad enough to set up their own syndicate of swim-destroying badasses..Talking of which, 40g perch caught on anchors, dedicated is not a strong enough description for these little horrors.. Back to playing tiddly winks me thinks.
  7. 1 point
    Location : 124:26 Telestick Depth : 1m Fish : Black-Spine , Caspian Roach, Shemaya , Kassler Herring , Rudd , Dace , Common Roach , Perch - booooo ( quite good with livebait size ) Overall NOT 200-300silver/hour farm place with telestick. You can go for sturgeon or eastern bream nearby to make up the silver . i only fish with 1 tele and 2 other rods going for sturgeon.
  8. 1 point
    TEAM MAU Natt (TL) bRDeAtHAnGeL Polacoo iFallenTL Abucarpmaster brentmcw02 Scorpion68 jazzyman03 Contact in game: Natt or bRDeAtHAnGeL
  9. 1 point
    The only difference is that you put them in a different order they will not stack with each other. Other than that they are identical.
  10. 1 point
    Hello Roland12, Just like @esox2510 said the problem is your hook. It can't hold that much load as your rod, reel and line can. If you switched to a better quality hook from Berserker hooks you won't have that problem. Best regards, Gytautelis.
  11. 1 point
    change your hook for better quality one that's the problem
  12. 1 point
    Hello Tompasticni, Yes those skills apply to that rod if you hold it in your hand and when you are trolling and when it isn't in your hand. But remember that it only applies to that rod. Other rods don't get a bonus to skills from that rod. Best regards, Gytautelis.
  13. 1 point
    Many people asked me for the trophy baltic spot i told them that i will reveal it on sonday but as i can't be first on leaderboard anymore (working on Week ends). Let's go find the rare one i am counting on you people !! spot is 81.46 clip 110 to 120 m cast to h8 square good luck everyone :
  14. 1 point
    RF4 Gold/Prem Ringmaster, Sura, 105kg_radosti 16/08/2019
  15. 1 point
    UltraLight Spinning
  16. 1 point
    Team Orcas is rdy for ELO Team comp
  17. 1 point
    old 21:67 clip 15 flout 1,35
  18. 1 point
    The information on setting drag and reeling speed are included in the spin fishing tutorial on Winding Rivulet. Also, a 'Tackle 101' series is currently in process that will give detailed information on all major equipment!
  19. 1 point
    Good day theodorfisher. Thank you for your question, and your input. The question about fly fishing has been added to the list of questions for the devs. As far as the guides go, we now have an official English RF4 Youtube account and videos are being worked on for it. You can find that link under the forum announcements.
  20. 1 point
    The spinning wheel of death bug, or disconnects started appearing , for some players, directly after the patch with the Unity3D update. Were the problem nodes a problem prior to that? Because we weren't getting the disconnects prior to that patch. Anybody like to bet that a rollback to the pre Unity3D update would cure the current disconnect problems? That would of course mean admitting that it was the software update that caused it all in the first place. Over 15 disconnects today, wasted HH and boat tickets, Enough is enough, roll back or fix it.
  21. 1 point
    It certainly looks like you're wasting your time. Just about every single thing the devs do is towards lowering our rewards and making the grind longer and more frustrating. Even now, with the disconnects ruining the game for so many players the devs dramatically lowered the bite rate. That just seems crazy. Kicking us when we're down, so to speak. Regarding catching fish-- at Bear the pattern is to consistently do well for the first half hour or so then nothing for as long as I can stand the boredom. Belaya is decent, the pond at Ahktuba is ( heard one person say they did well for Sturgeon down at 122:57), Bear is quite good for a few minutes, Kouri has had some good fishing, Ladoga has been ok too. I guess they just want us to spend our silver map hopping every half hour. I see so much frustration in chats nowadays- the chat is mostly just hostility and this is from loyal players that love the game, or used to.
  22. 1 point
    Today we say goodbye to some of our sponsored streamers. This post is our way of saying thank you to them for all of their help, time, and service. This was not a decision made lightly. We had many discussions at all levels, and finally settled on this course of action. Unfortunately, we had to make changes and in this process had to make some hard decisions. Just because they are no longer sponsored does not reflect at all on their performance. Below are the streamers that are no longer sponsored, a few words to each of them, and links to their streams - please stop by each and every one of them and give them a follow! Chanchox - www.twitch.tv/chancholol Chanchox is a Brazilian streamer with a comical overlay and fun demeanor. As part of the team he was always ready to help and fill in for other streamers. Good luck in growing your stream, Chanchox! Dreamtrip - www.twitch.tv/dreamtrip Dreamtrip was one of our first sponsored streamers. He was also one of our first streamers to become partnered. His stream is full of fun and is sometimes mildly naughty. Dream often does events for charities. May you always meet your goals and be forced to wear makeup! Tight lines Dreamtrip! For the streamers leaving the sponsorship program, please remember you can always reach out to us if you have an idea or need something for an event you are running! Thank you again for your hard work!
  23. 1 point
    i agree that would handy for when your bottom fishing and arent getting bites and think fish are just slow and go to eat and find out your no longer connected not knowing how long you been disconnected.
  24. 1 point
    Any chance of getting that indicator in the upper right corner back saying if we are still connected to server? That would be helpful.
  25. 1 point
    Hello everyone, I was still looking for my second trophy asp, now I was using a flouro leader of 13.4kgs and the wobblers DPS de yellow one, suddenly my reel started to spin really fast (image 1) I though it was again a big caspian brown trout but the fight felt different this time (image 2) and then I pulled the fish into the surface and my wish came true!! :D, it was a trophy asp (image 3) of 10kgs, didn't break my PB but I don't care I wanted this fish again and I got it, yeiihhhh!!!
  26. 1 point
    finaly wakly record no trophy nice fight it was...
  27. 1 point
    Q. Do we have a filter planned for fast choice of baits? Scrolling through the list of 300 baits is hard. Filters: weight, type, dept A.Filters for fast choice of baits are coming out in the near patches. Q.Will we have an ability to send bait not 1 at a time but a bunch. A.Functions of transferring items with messages will be not be adjusted. In the future player will have ability to transfer and sell big number of packs of items with the help of trading and trading store. Q.why fish can leave beyond buoys, but player can’t. I think it is not fair! Especially when fishing with ultralight, when big fish is biting. Can we fix this problem? A.In the near future we will fix a problem with fish beyond buoys. Fish will keep going beyond buoys but till certain limit, so player can stop fish with the help of slack of line on the spool. Q.How the bite rate works on any water body, one person with the same gear when fishing in the same spot with the same bait and hook, have different bite rate from another person. A.Fish is spread out throughout water bodies pretty evenly, except for some places that should not have as much fish in the first place. You need to keep in mind fish spreading with all species in mind. One place might seem empty, because target fish by player might be not present in this spot. Also keep in mind game environment is changing from time to time and some spots might go quite. Q.Will we have a trade store, if not why? A.Trading store is in works. We hope to have it in June. But like always, we might have bugs and month or two might be added to this date. Q.Will we have some kind of encyclopedia or a notepad where we can write down recipes or just general notes? A.We have a journal in plans, in which you can add notes about the caught fish and other events. Q.Will we get new maps with new fish types? A.We currently have new water bodies in works with new fish types. Q.Is the length of leash tied to any type of fishing, what does it influence? A.Length of leash currently only influences physics of gear. In the near patch leader will be reworked. As an example, carp gear leader will influence the quality of hooking and quality of gear, in other words will influence a chance of careful fish to hook. In spinners it will influence the chance of biting of. As an example pike might bite off above leader. Q.One person had a question about statistics, so players can look up what weather conditions, time and other things had the most results.( so that was answer to that about API) A.Public API for collecting of statistics is not in works at the moment, but there are discussions about it. We just don’t have hands to get to it. Q.Dear devs, I have more of a suggestion than a question, can we add fish finders to the game? A.Fish finder is planned for the near future update with boats. Q.Many players have a question that drives them crazy about lowering bite rate in the game and tournaments, is it just self conviction of some players who are saying this or devs can actually do that? A.There is no special lowering of bite chance. And there is no difference between player accounts. The thing is in completely different thing. First of all rumors about turning of biting if they were true we would have to admit that devs of RF4 is a collection of angry psychos from a mad house. I can’t explain in any other way this. Everything should make some sense. What is the reason for turning off bite rate? We would need to have a special team, pay them money, for rather strange job of turning off bite rate. If it bites for one person, but person next to him it doesn’t bite, there is a simple explanation. Nobody is paying attention to the fact that gear seems identical only from first look. But hook might differ by “1” size. Or the line tiny bit narrower. And that is all. Most often it is even simpler. Someone caught a trophy, and guy next to him didn’t catch one. Person gets emotional and starts writing everywhere that we turned off bite rate, and devs are terrible people. If he will write to admins, the guys will show him the logs, that they both caught about same number of fish in 3 hours but one caught a trophy. Trophy is a trophy for a reason, you need some luck. Most often the player will say he is sorry, but his emotions already spread throughout public forums. That is the way rumors appear. But the main thing in all this are misunderstandings, people got used to arcade fishing game. There are many of them and people used to them. In arcade game if you found a spot and got the bait right, it is forever. No nuances. We have a simulator of fishing, there are no other games like this. So person by inertia thinks and expects usual things from RF4. But everything is different here. And it happens so that emotions over take reasoning. We understand that arcade players will leave the game, but we have a lot of those that like it the way it is, no same process every time. Based not only on skill and knowledge but also random number generator. We are making some adjustments in the direction of not-arcade, and at the same time not to make life of player overly complicated. As an example, we decreased the frequency of fish migration, so it stays longer in one spot. But we will never make it an arcade, no matter how angry some get, and scare us with Collapse. Term, near future, need to be understood as this year, but not tomorrow. Please post your questions, We will try to get to them and get you answers. Thank you RF4 Team
  28. 1 point
    Hi there! The 7.5m hole is not too bad. The bite rate is slow, but fishes caught are quite nice. Money will turn around 200 silver/hour, sometimes with orders, sometimes without. But it's quite interesting. Fishes: wild carps, sterlets, burbots, some nice nases and vimbas, perches, catfishes. Spots: 96.38 Fishing rigs: loop rig Clip: 40/45m Baits: mainly nightcrawlers, halibut 14 works too, and high level baits give good results too (river/zebra mussels, crayfishes) Groundbaits: check screenshots Setups and broundbaits Results
  29. 1 point
    Why does the braided wear down the mech faster, when it doesn't in RL. Why is this "a fact" in the game. Let me quote an article by Duane Richards, from www.landbigfish.com
  30. 0 points
    volkhov 106-92 Fishing rod tube 10 m
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