The work on the new content never stopped. Today we would like to share with you the first view of the new lake. It is a larger water body, that much we can tell you already. For fish species and fishing methods you will have to be patient a bit longer. But we will soon reveal all the secrets...
Your RF4 team
Dear friends! The problems that are causing disconnect issues and client “hang ups” have added some necessary corrections to the development plans. All resources are currently directed toward solving these issues. Today’s patch will not introduce any changes to the gameplay. Rather, it is meant to do diagnostics and gather some needed information. The Russian Fishing 4 team thanks you for your understanding and patience. P.S. expected time for server re...
Tomorrow, Thursday, August 29, at 1AM EST/7AM CEST, client and server updates.
Downtime will be approximately 2 hours.
- Improved RTCP protocol based on collected data
- TCP protocol replaced by RTCP protocol
- UDP support returned
Friends! We know about disconnects of players from the European and American continents. We are looking for solutions to this problem. In regard to this, tomorrow, July 30, at 02:30 Est 08:30 CEST, the server will be restarted and the client will be updated. Approximate work time is 2 hours.
Tomorrow, on July 23 at 9:30 am MSK/ 2:30 am EST, the server will be restarted and the client will be updated, connected with the launch of a new network protocol in test mode. Approximate downtime 4 hours.
Many of you have faced the problem of disconnecting from the game server.
Summer sale: 40% discount on gold, 25% discount on premium.
From 8pm est July 3rd till 8pm est July 14th
July 02, at 01-00 EST, the server will be restarted. Approximate time of work is 1 hour.
In the previous update of the game, we increased the sensitivity of the Test Weight overrun indicator of rods. The purpose of this change was to warn the player in advance about the increased wear and, as a result, the threat of damage to the gear. Pre-patch the indicator was triggered when the test was exceeded by 50%, then in the last update, we lowered the response threshold to 10%.
To help players accurately calculate the total mass ...